FIFA 17’s First Update Makes Shooting More Responsive

Three weeks following its release, FIFA 17 has received its first major update. Electronic Arts has been keenly listening to community feedback and a lot of changes presented in today’s update are based on that.

Various initial reviews pointed out that the CPU AI tends to defend better than attack. In fact, many praised the new installment for its hard-to-get through AI. However, when it comes to attacking, the AI relatively seems sluggish in its decisions.

The new update improves the AI to make it more aggressive and with a higher “tendency to attack directly”. This should make your games against the CPU more challenging and of course, there’s always the immersion factor involved.

Additionally, today’s patch addresses the goalkeeper’s positioning. Corner-kicks and headers now see the goalkeeper ready for contest. The shooting aspect of FIFA 17 has been “generally” improved in terms of responsiveness. Those mediocre passes of yours now have some real foot behind them.

A few bugs related to goal celebrations in FIFA 17 have been addressed. There’s a minor improvement to ball physics as well. Cut-scenes for fouls can now be skipped. The experience required for the higher overall ratings in Pro Clubs has been increased, and facial features of some players in Pro Clubs have been addressed.

FIFA 17 is now available on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

Here are the patch notes in full:

Gameplay

  • A situation where cancel was unresponsive after requesting a clearance.
  • A rare situation where the penalty shootout should have ended earlier.
  • Increased the CPU AI tendency to attack directly.
  • An issue where players sometimes overrun the ball after a skill move.
  • Increased the chance of error from ground crosses (triple tap).
  • Improvements to ball physics where shots off the goal posts lose too much speed.
  • Goalkeeper positioning for corner kicks.
  • Improvements made to player switching from corners and free kicks.
  • An issue where the player would control the ball instead of attempting a clearance.
  • Improvements to contested headers logic from corner kicks.
  • General fixes for player controlled celebrations.
  • Cut scene for contentious fouls can now be skipped.
  • Improved the general responsiveness of shooting.
  • Minor improvement to passing responsiveness when the ball is in the air.

Pro Clubs

  • Increased experience required for the higher overall ratings in Pro Clubs.
  • Addressed an issue where a player’s customised facial features did not display properly in game.

Ultimate Team

  • FUT Single Player difficulty no longer defaults to your CPU setting.
  • Addressed an issue where the player is forced to substitute an injured player in FUT online matches.
  • Corrected the shooting and crossing text in custom tactics.

Career mode

  • Addressed a situation where the CPU AI would frequently leave star players on the bench.

Visual Changes

  • Added new components of the 2016/17 Premier League broadcast package.
  • Updated team kits, banners and flags for Velez Sarsfield and Tigre.
  • The goalkeeper now correctly celebrates after catching the final penalty in a shootout.
  • Addressed an issue where the selected kit isn’t the one used in-game.
  • Addressed frame-rate issue during pre-match skill game.
  • Addressed an issue where the fog from a player’s breath was detached from their position.
  • General overlay fixes.