What Are “Combat Rigs” in Call of Duty: Infinite Warfare?

Activision answers the very question in a brand new trailer for Call of Duty: Infinite Warfare, just in time for the upcoming beta weekend.

The introduction of Combat Rigs is one of the major highlights of this year’s new installment. In short, Combat Rigs are similar to loadout classes featured in previous Call of Duty installments. The difference lies in how each rig is designed to offer a completely unique play-style.

According to Activision, Infinite Warfare will feature six Combat Rigs at launch: Warfighter, Merc, Synaptic, Stryker, Phantom, and FTL. The trailer below provides a quick overview for each of them.

It’s plausible to think that Infinity Ward has additional rigs planned for release in the future as part of the game’s Season Pass.

As for the upcoming beta weekend, it will only feature the first three Combat Rigs. These have been extensively detailed by Activision to have players get ready.

Designed for a mid-range assault with fast-paced combat, especially for those interested in blasting their way into an objective and taking enemies by surprise.

  • Payloads
    • Claw Powerful spread-shot weapon. Fires bullets that can ricochet around corners.
    • Combat Focus Allows you to get double points for a limited time, getting you to that scorestreak even faster.
    • Overdrive Gives you a speed boost.
  • Traits
    • Ping Kills and assists send a ping that highlights nearby enemies.
    • Persistence Scorestreak counts don’t reset after death, but cost more.
    • Resupply Lethals and tacticals can be resupplied by scavenging supplies from downed foes.

Designed for heavy defense and to provide suppressive fire; comes with the capability of clearing enemy threats quickly and with authority.

  • Payloads
    • Steel Dragon Heavy beam weapon that can target multiple enemies.
    • Bull Charge Armored riot shield that destroys enemies as you charge.
    • Reactive Armor Electromagnetically charged armor that shields you from enemy fire.
  • Traits
    • Infusion When triggered, regenerates health quickly after taking damage.
    • Man-At-Arms Heavy weapons won’t slow you down, and you start with maximum ammo.
    • Shock Wave Slam yourself into the ground and enemies with this devastating jump.

Designed for extreme mobility and close-quarter combat.

  • Payloads
    • Equalizer Dual under-arm machine guns with built-in suppressors for close quarters combat.
    • Rewind Rewinds your position and replenishes health and ammo.
    • Reaper Switches you into four-legged, rapid melee combat mode.
  • Traits
    • Combat Burst After each kill, gain a boost of movement speed.
    • Propulsion Jump pack that recharges quickly and allows you to damage enemies underneath you with the blast from the jump pack.
    • Rushdown Allows you to dash in any horizontal direction.

It’s important to note that Payloads and Traits are unlocked through progression. Hence, those participating in this weekend’s beta may not have access to every skill. It’s up to Infinity Ward as to which abilities it will make available in the beta.

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The odd man in the group who hates chocolate, cheese, and having to work on Sundays.