Marvel vs Capcom: Infinite Balances Depth and Simplicity

While announcing Marvel Vs Capcom: Infinite at PlayStation Experience, the developer chose to describe it as a more “accessible” experience. Veterans of the fighting game community were not amused, assuming that the new installment is being dumbed-down to appeal newcomers.

To clarify accessibility concerns, both Marvel and Capcom are assuring everyone that the proposed gameplay design does not come at the cost of depth. Speaking with PlayStation, Marvel Games’ executive producer Mike Jones and Capcom’s Michael Evans confirmed that professional gamer Peter “Combofiend” Rosas is heavily involved with the project. His inclusion ensures that the game is well-balanced to still feature a high skill curve.

According to the developers, Marvel vs Capcom: Infinite is “simplified and elegant”. However, it also balances depth at the same time. While it won’t be as complex as some of the earlier Marvel vs Capcom games, it will still be enough to not leave fans disappointed.

“Once people get their hands on it, they’ll understand it,” said Jones. “But as we talk with people more and more about it, ‘Hey, all the stuff that you are used to doing, that are individual features in previous iterations, are now at your disposal, freeform, as part of the partner system.’ It’s simplified and it’s more elegant. You can actually do more now with your characters than you’ve been able to do in previous games. And then add on to that the Infinity Stones that totally augment your toolset; now we really think there are infinite gameplay possibilities. That’s where the hardcore users shine.”

In the same interview, Evans revealed that Marvel vs Capcom: Infinite will be “feature-rich” from day-one. The statement was potentially passed to curb any comparison to Capcom’s Street Fighter V which was released earlier this year without suitable/basic content. The game was heavily criticized for that and the developer has since then been working to amend the situation with constant updates.

“We’re going to release it when it’s ready,” he went on to say, adding that Capcom is “taking [its] time” to ensure the gameplay and story come together how they should. As announced previously, Infinite’s story will explore how the worlds of Marvel and Capcom came together.

Marvel vs Capcom: Infinite is scheduled to launch sometime in 2017 for PlayStation 4, Xbox One, and PC.

Saqib Mansoor

The odd man in the group who hates chocolate, cheese, and having to work on Sundays.