Regardless of criticism, Star Wars: Battlefront was an impressive achievement by both EA and DICE. A lot of work was put in to make sure that the Star Wars universe was handled with the utmost respect.
That being said, the game did left us with a strange hunger. Star Wars: Battlefront cannot be labelled as the ultimate Star Wars experience. Many blame this on the fact that the game lost a valuable opportunity to tell a story through a single-player campaign, a gameplay element that EA chose to not include.
Previously, the publisher has teased that the upcoming sequel will correct this. However, it’s only now that EA has pretty much made it official that Star Wars: Battlefront 2 will feature a sizable single-player experience.
A recent podcast finds EA’s Justin McCully discussing how the 2015 game was designed for multiplayer. The upcoming sequel, though, will address the community’s single-player concerns.
“The focus of the first game was to nail the core multiplayer experience of what DICE does great,” he said. “And now as we expand in the universe we have better sense of what characters are coming into play, what stories we can tell, what stories are maybe being told in a film versus a game, that’s where we’ve really ramped up the interaction with the [Lucasfilm Story Group] to bring those games to market.”
He later added that EA has heard the fans loud and clear. The Star Wars community wants a complete package and they will get it with the upcoming sequel which is focusing “on delivering that single-player element”.
McCully also talked about the game’s release window, claiming that it’s currently slated for a release in holiday 2017. That makes sense. It’s the most busiest of seasons and the first Battlefront too was released in fall. Additionally, the release window coincides with what EA CFO Blake Jorgensen said earlier this year.