Electronic Arts has confirmed that FIFA 17 is all set for launch in September this year for both previous and current-generation consoles, as well as PC. While details about the game are scarce at the moment, the publisher has revealed one major change for this year’s installment.
Recent entries in the EA Sports series have mostly seen games use the Ignite engine. FIFA 17, however, is shifting from that and is instead being powered by Frostbite. This is the same engine that is being used by numerous franchises of EA including Battlefield, Mirror’s Edge, Need for Speed, Dragon Age, and Star Wars: Battlefront.
According to a press release, the decision to swap game engines isn’t something new. EA has apparently been working to bring all of its games over to Frostbite for several years now. This essentially means that FIFA 17 will host some new features and changes.
“Frostbite unlocks a whole new world of possibilities for the FIFA franchise and its fans,” said executive producer David Rutter. “We have never been as excited as we are today about the future of football and the experiences we are going to deliver in FIFA 17.”
The company, however, is refusing to reveal any of the new changes at this point. The radio silence treatment will probably run through to EA Play 2016 next week, where the publisher will be unveiling the game for the public. That being said, EA has vaguely mentioned that FIFA 17 delivers characters that are “full of depth and emotion” with “authentic, true-to-life action”. Sounds like the power of Frostbite kicking in.
FIFA 17 is scheduled for release on September 27 in North America and September 29 worldwide for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC. As it is standard, EA Access and Origin Access members will get to play the game early.