A new patch is currently in testing for No Man’s Sky which is going to make some people “very happy,” claims Hello Games.
According to studio head Sean Murray, the patch is being tested for both PlayStation 4 and PC. Seeing how the console version released almost a week before the PC version, we wondered whether Hello Games would release separate patches for each platform. That question has been answered now; a major patch will release soon that is going to address issues for both platforms.
While Murray did not provide any specifics to what the new patch will do, we have a fair idea about what changes the studio has been working on for PC.
The recent Steam release can only be termed as abysmal. The Windows version comes packed with numerous technical issues, including massive frame-rate drops and random crashes. In the wake of that, Hello Games launched an “experimental branch” where players could join to play the game with upcoming changes. Consider this as a beta testing realm for patches before they are released for everyone else.
The experimental branch right now includes the following updates:
Improved AMD Phenom Support
Thousands of lines of assembly have been rewritten overnight to support AMD CPUs. Unfortunately whilst the game code no longer relies on anything above SSE 2, Havok Physics still requires “Supplemental SSE 3,” which was not supported until “Bobcat” and above. We’re discussing with Havok.
Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing.”
Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.
On CPUs with 4 threads or fewer, performance has been improved.
The game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high-end GPU has not been selected.
Gsync has been disabled by default, which was causing an issue for some users.
It’s likely that Hello Games is going to release the same patch for everyone else. That being said it’s possible that the final update will include much more than what has been listed above. In either case, the studio looks confident that the upcoming patch will change the early opinions of everyone about No Man’s Sky.