The much anticipated Patch 4.1 is going to go live for Rainbow Six Siege sometime later today.
The new update carries a lot of excitement for players as Ubisoft is finally addressing the power levels of semi-automatic shotguns. In the current state of the game, semi-auto shotguns are incredibly overpowered. Operators armed with them can easily blast away foes at medium range (sometimes further) with just a couple of taps.
With Patch 4.1, the overall raw damage of all semi-automatic shotguns are being lowered by 25-30 percent. Their long-range effectiveness is being significantly reduced and pellets are now going to fly in a much wider cone when fired from both the hip and ADS.
“The damage falloff from the original damage output will now be more noticeable,” noted the developer. “At longer ranges, the accuracy of the shots will also be harder to predict with precision, as players will have less gradually less control the further away they are from their target.”
Besides the changes to semi-automatic shotguns, Patch 4.1 is once again addressing the Pulse Operator in Rainbow Six Siege. His scanning range of his gadget is being reduced from 13m to 9m. Additionally, it’s now going to take much longer for players to swap between his gadget and weapons.
Ubisoft is also introducing further tweaks to the game’s UI. With the new update, Rainbow Six Siege players should find it easier to distinguish between alive and dead players when looking at the Operator icons above.
- Shield Operators movement speed is slower than intended. [They are now back to Season 2 speeds]
- When the middle beam of a trap door is destroyed, it can no longer be reinforced.
- When a player falls while rappelling and then climbs a ladder, they will float in the air.
- Some users found an exploit that would allow them to see through walls.
- Some Pistols have double the intended amount of recoil when fired while ADS and then switching to hip fire.
- If two Defenders are outside and one of them goes back inside, the “You are detected” message will disappear.
- The angled grip is not providing the proper benefit.
- A destructible wall can become invulnerable if the Attacker is killed while detonating a second Breaching Charge.
- Players are able to shoot through barricades without causing damage to the barricade.
- Enemy names can be seen through barricades.
- A model error occurs behind players that equip a Nitro Cell.
Player experience fixes
- Several game crashes were occurring more frequently since Season 3.
- Some users receive error code [0-0x00001001] during Step 3 of matchmaking.
- BattlEye service does not automatically start upon the first launch for Steam users.
- Missing a blending animation when vaulting over an object while ADS.
- When holding the SMG-11 or FMG-9 next to a wall, Operator’s arms would overlap inside of their body.
- Slow-motion replay of victims always show a glitchy entity position when an Operator enters a ragdoll state and fall to the ground.
- Players killed while in a DBNO state will sometimes have their bodies flipped 180°.
- Some weapon skins are not properly applied to the Para-308.
- Capitao’s Iron Mask headgear is not unlocking after purchasing.
- Several charms either appear offset, or do not appear on weapons or shields when viewed from 3rd person.
- Delay in the receipt of weapon charms after completing some challenges.
- Coffee cup charm has no collision with several weapons.
- Assassin’s Creed charm is offset.
- Attacker/Defender Chibi charm bundle is missing from the shop
- The MVP screen is zoomed in if the player that lands the final kill is ADS.
- Win/Loss and Kill/Death ratio is not displayed in the main menu.
- Vertical grip attachment text overlaps with its icon in some languages.
- Remaining matches for Season Rank Placement does not update in real time.
- The text describing the game mode overlaps with the user icons in some languages.
- In Spanish, Czech, Russian, and Latin American clients, the Switch View button overlaps Rotate.
- Debug text can be noticed while trying to pick up Deployable Shield or Barricade a window.
- Message displaying “Hold [Interact_button] To Drop the Defuser”.
- A persistent arrow remains next to the Operator Icon after being revived from a DBNO state.
- Navigation icons with D-Pad from the scoreboards are confusing.
- HUD elements remain above an Operator’s head while they are being interrogated by Caveira.
- When switching players while spectating, Caveira switches from Stealth to a normal stance
- Inconsistencies between the formatting of the text for certain bundles.
- Union Jack bundle and Engraved bundle have the same name.
- The Capacity of the SASG-12 Shotgun is listed as 8.
- Uplay opens in full screen when attempting to redeem a locked Reward.
- Ops Icon Charm Bundle does not fit the text area in Japanese.
- Circle button is shown instead of Right Thumbstick on all tool tips in Japanese.
- Secondary weapons have a slot for charms in the loadout customization menu.
- There is no background music on the Operator selection menu, or on the main menu.
- System notification isn’t shown when creating or accepting an invitation to a local game lobby while Multiplayer privilege is set to Blocked.
- User remains in infinite loading upon switching profiles.
- The R6 Credits Expired pop up is displayed after every log in.
- Club Challenges overlay is missing on the Russian client.
Rainbow Six Siege received Operation Skull Rain earlier this month as part of its Year One DLC offerings. The tactical first-person shooter is now awaiting the release of the fourth and final expansion pack which has already been revealed to be Japanese themed. A tentative release date of October has been cited and players can expect two new Operators, one free maps, and several new options in the cosmetics department.
Rainbow Six Siege is currently available on PlayStation 4, Xbox One, and PC.