Hello Games continues to pump out new updates for the procedural-generated world of No Man’s Sky.
It was only earlier this month that No Man’s Sky received its last patch. Now, here’s another that introduces more fixes to the game. On that note, Update 1.09 is minor in terms of content. According to the developer, a major patch scheduled for later is going to address content concerns for the game. Until then, Hello Games is going to continue bringing significant fixes to smooth out gameplay experience.
This time around, we received timely patch notes for the new update. No Man’s Sky now has a “more robust” system to recover corrupted save files. Frame-rates have been improved when scanning “colossal” structures like space stations. Additionally, frame-rate issues in other scenarios have also been corrected.
More importantly, it’s no longer for a player to bypass the Antimatter blueprint which would leave you stranded in the game’s second system. A full inventory now prohibits you from opening new crates. Bugs related to the Exosuit system have been squashed. Terrain resources that were “unmineable” can now be mined. Various environmental glitches and bugs have been addressed.
Hello Games’ plan is seemingly to resolve every known gameplay issue of No Man’s Sky before releasing additional content as part of free updates in the future. That doesn’t sound bad at all. We suspect that the first content update is going to be released by the end of the year. At the rate Hello Games is going, it should get rid of gameplay bugs by then.
You can read the entire changelog below:
- The game is now much more robust at recovering corrupted save files.
- It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.
- PC and PS4 galaxy generation more robust during compiling.
- Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the player’s Starship.
- Improved framerate when scanning colossal structures such as Space Stations or Outposts.
- Fix for some terrain resources being indestructible and therefore unmineable.
- Exosuit messaging system now able to correctly differentiate between resource types.
- Deposits discovered by scans will now display as the correct element.
- Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
- Drone vandalism detection improved.
- Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.
- Pulsedrive systems now fully offline during warping.
- Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.
- When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.
- Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.
- Changes to player Standing with the Gek, Vy’keen and Korvax now display correctly within the stats menu.
- Fix for loss of resources when transferring fully stacked items between the player’s Starship and Exosuit in a specific order.
- Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.
- Exosuit and Starship messaging system now always displays the correct number of collected resources.
- Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
- Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.
- Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
- The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.
- Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.
- Fixed clipped text on save game restore buttons in all supported languages.
- Fixed errant title bar on the menu screen.
- Player Standing now updates in real time when interacting with members of the Gek, Vy’keen and Korvax races.
- Minor fix for saves of a duration less than 2 minutes displaying as “1 minutes”.
- Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
- Fix for creature generation crash.
- Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.
- Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
- Creature footfall now audibly echos within caves.
- Fix for perpetual day time if the player updated in a specific order.
- Bump shader version numbers for patch 1.09
- Fix for a rare situation where a player’s save could get stuck in a crash loop due to saving at very specific point in planet generation.
- Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.