Microsoft is doubtful of Sony’s claims that the PS4 Pro is able to fulfill its promise of offering resolution outputs in true 4K fashion.
In an interview with Eurogamer, Lead Xbox Planner Albert Penello weighed in the Xbox Scorpio against PS4 Pro. According to the Microsoft executive, PS4 Pro’s 4.2 Teraflops of performance power is simply “not enough to do true 4K”. He added that Sony’s 4K claims are questionable and it’s important that it clarifies any lingering ambiguities to consumers.
Coming to Xbox Scorpio, Penello stated that the initial idea was always to provide developers with hardware strong enough to render in native 4K. The six Teraflops of power was what the Xbox team came up with to answer the call of 4K. “It’s what we heard from game developers was required to achieve native 4K,” he concluded.
There’s a stark contrast between statements passed by both companies. Where Microsoft Studios general manager Shannon Loftis has recently stated that first-party Xbox Scorpio games will render in native 4K, PlayStation president Andrew House has mentioned that “majority” of PS4 Pro games will be upscaled to 4K. While the difference between native and upscaled imagery is another debate, it’s daunting to expect Sony’s new console upgrade to run every title in true 4K glory; or at least that’s the popular consensus from industry veterans.
This isn’t the first time that Penello has claimed doubt for Sony’s upcoming product. In a previous interview, he stated that the performance advantage of Xbox Scorpio will be “obvious” for users.
PS4 Pro goes on sale in November for the price of $400, while Xbox Scorpio is due to arrive in holiday 2017.