Similar to previous Battlefield installments, Battlefield 1 too will allow you to rent your own servers. Electronic Arts has, however, announced that its “rent-a-server” program won’t be available at the launch of the new installment.
In a new blog post, the publisher explained that players will be given the opportunity to host their own private or public servers (with customized rule-sets) some time after launch. The exact word used is “close after launch” which leaves it up for speculation as to how close are we talking about here.
The slight delay is because of a change of direction this year. In the past, EA has collaborated with third-party server providers to offer the required infrastructure. With Battlefield 1, EA is becoming directly involved. This means that the publisher itself is handling the server rental program.
According to EA, this new change should prove beneficial for players in a number of ways. Firstly, it assures “quality of the actual hardware” which is always going to be the foremost demand of those interested in renting servers.
“Since the servers come from the same provider, it will give everyone the same uniform experience. Furthermore, if you have questions or need help, you will be able to reach out to EA Support directly instead of third-party support,” the company explained.
It was also revealed that DICE plans to release new customization options and UI features throughout 2016. Server administrators love to host self-tailored servers. This means maps of the owner’s choosing. As for game modes, they can be tweaked in a number of ways. For example, you can have a server that disables all kinds of explosive or a vehicles-only game.
Battlefield 1 is scheduled to release later this month on October 21 for PlayStation 4, Xbox One, and PC. However, those with EA/Origin Access membership can begin playing a portion of the game’s multiplayer and single-player modes tomorrow, October 13. Additionally, those who opt for the $80 Early Enlister Edition can jump in on October 18. As for the rest of us, we’ll just have to wait until the official launch.