Facebook CEO Mark Zuckerberg testified in a Dallas court Tuesday to defend his company in a $2 billion case that accuses Facebook’s virtual reality company of corporate theft, employee poaching and an attempted coverup.
The case itself deals with the Oculus Rift virtual reality headset which was introduced in 2012 as a Kickstarter campaign. Facebook later bought the company fr $2 billion. The headset kept on being developed until it was put on sale in 2016.
ZeniMax Media, a major game publisher known for games such as “Doom” and “Fallout,” says it has proof that Oculus executives in 2013 stole ZeniMax code and other documents necessary to build the Oculus Rift headset.ZeniMax Media, a major game publisher known for games such as “Doom” and “Fallout,” says it has proof that Oculus executives in 2013 stole ZeniMax code and other documents necessary to build the Oculus Rift headset.
“That evidence includes the theft of trade secrets and highly confidential information, including computer code,” said ZeniMax in a statement ahead of Zuckerberg’s testimony. The company said it also has proof of “intentional destruction of evidence to cover up their wrongdoing.”
Facebook has stated in numerous statements that ZeniMax’s claims, first filed in 2014 are completely outrageous and true. Oculis said this in the courtroom.
““We’re disappointed that another company is using wasteful litigation to attempt to take credit for technology that it did not have the vision, expertise, or patience to build.” The company has also said in previous statements that today’s version of the Rift does not contain a single line of code that can be traced to ZeniMax.”
The fact that Zuckerberg appeared in person in a Texas court seems to underscore comments he has made about virtual reality’s importance to the company. Zuckerberg has said repeatedly that he believes Oculus and virtual reality technology, while often viewed as gaming technologies now, hold the key to future social interaction. Facebook wants to be a leader in the space, and to see VR videos shared on its network, used for real-time activities such as long-distance poker matches and as a replacement for teleconferencing.