BioWare has released a new video for Mass Effect: Andromeda which goes over various aspects such as combat, weapons, load-outs, and more.
Mass Effect: Andromeda features a new cover system that allows players to “seamlessly” take refuge behind any part of the environment. There is no longer the need of searching for prescribed objects such as barricades or relying on corners alone.
There are four different categories of weapons: Assault Rifles, Shotguns, Sniper Rifles, and Pistols. They are pretty much self-explanatory with Assault Rifles for running-and-gunning, Shotguns for close-quarter combat, Sniper Rifles to take advantage of range, and Pistols to do the job when all else fails.
In addition to that, the game also features melee weapons that will vary in both damage and speed. For example, Swords are faster while Hammers do more damage. Players can choose based on their gameplay style and if they want to jump directly into the fray or come out unscathed after poking.
Talking over available skills, they come under three main categories: Biotics, Combat, and Tech. Carrying on from previous Mass Effect installments, Biotic skills provide the power to control dark energy and raise shields or perform telekinesis. Combat skills improve weapon damage and accuracy, as well as unlock the ability to use grenades, trip mines, and more. Finally, Tech skills help players use experimental weaponry or make further advanced improvements to weapons.
It should be noted that Mass Effect: Andromeda has no restrictions on either weapons and skills. Hence, players can freely switch between different load-outs of weapons, as well as access any type of skill.
According to BioWare, players will have complete freedom of movement in the game thanks to the new inclusion of jump-jets. This will help in not only jumping to otherwise unreachable terrains but also to evade and hover during battle.
Mass Effect: Andromeda is scheduled for release on March 21 in North America for PlayStation 4, Xbox One, and PC.