Microsoft is admitting that it made a mess of things with the Xbox One and “lost” many developers in this generation. In that light, the company hopes that Project Scorpio will help to reestablish its relationship with developers and bring them together on a stronger platform, much like it enjoyed during the time of the Xbox 360.
Speaking with Digital Foundry, corporate vice president of Xbox and Windows Mike Ybarra noted that Microsoft “had the absolute best platform for developers” last generation. However, it was unable to ride that way into the current generation with the Xbox One.
One of the pillars on which Project Scorpio stands is the way to win back the developers it lost in the past couple of years.
“We want the best games running on our box and there are tools, devkits and some arrows like that to win the developers back,” he said. “So that was a big priority for us as we approached this product.”
Developers were naturally attracted to the more powerful PlayStation 4 console, something that Microsoft is confident will “reverse” with the release of Project Scorpio. The upgrade variant of the Xbox One console boasts mighty impressive specifications and is far more powerful than PlayStation 4 Pro.
“We have to win the hearts and minds of developers,” he added. “We have to have the right toolset that lets them bring out their games across the whole family of products and let them create the absolute best versions of those games.”
Project Scorpio is still without an official name. According to a recent rumor, the console will be announced at E3 2017 as Xbox One X. In addition, Microsoft’s press conference will also give us the first look at the console as well as its price tag.
Project Scorpio is designed as a premium experience for premium users. There is speculation that the final price point might run between $400 to $500 at launch. If it does cross the minimum threshold, consumers will have the cheaper option of going with PlayStation 4 Pro at $400.