We have already been told multiple times that Microsoft is gunning for Project Scorpio to officially release this holiday season. Phil Spencer is now assuring everyone that the company will be sticking to its earlier promises.
When asked by a fan if there would be changes to the release date, the Xbox boss revealed that it “looks very good right now.” He added that there are currently no issues of any kind that would suggest otherwise. Project Scorpio will indeed hit shelves at the end of the year, and Microsoft will utilize the time until then to convince the masses of a purchase.
The new upgrade variant of the Xbox One console meeting deadlines is not unsurprising. Last October, Spencer confirmed that the development of the hardware is “a little ahead of plan” and the team is working around the clock to make sure there are no delays.
There are still many details that we need to know about Project Scorpio. All that will change when Microsoft begins its annual E3 press briefing next month. The company is expected to not only showcase the console for the first time, but also announce an official release date and price point.
Last month, Spencer mentioned how the final performance gains with Project Scorpio exceeded any expectations that Microsoft previously had. It wasn’t just about better frame-rates with higher resolutions, but also how it managed to reduce and simplify the porting process.
Porting is an important subject when it comes to new consoles, especially like Project Scorpio that is arriving in the middle of the current console generation. Being able to port your games with ease means attracting every developer and publisher, resulting in a larger library for the console and greater longevity.
Project Scorpio is scheduled to launch this Holiday season. It will have an eight-core CPU clocked at 2.3Ghz, 40 Compute Units clocked at 1172Mhz for 6 teraflops of computing power, 12GB of DDR5 RAM, a memory bandwidth of 326 GB/s, a 4K UHD Bluray drive, 4K@60 Hz Game DVR recording via HEVC and support for FreeSync 2 variable refresh rate displays.