When Bungie confirmed that Destiny 2 runs at 30 frames-per-second on PlayStation 4, there was speculation that it could do better on PlayStation 4 Pro. After all, the improvements in hardware for the second console variant is what Sony wanted for developers to move past existing limitations for a smoother gameplay experience.

Sadly, that is not the case with Destiny 2. The reason that the upcoming sequel runs at 30 frames-per-second on PlayStation 4 is because even the PlayStation 4 Pro was not powerful enough to guarantee a constant stream of 60 frames-per-second. Despite the beefier hardware, the console is simply not powerful enough to run Destiny 2 at a higher frame-rate. Hence, it was out of the question to even try for 60 frames-per-second on the standard PlayStation 4 model.

“The console, the PS4 Pro is super powerful, but it couldn’t run our game at 60,” project lead Luke Smith told IGN. “Our game’s this rich physics simulation where collision of players, networking, etc, and like, it wouldn’t run… [there’s] not enough horsepower there.”

The fault likes in the CPU of the console and not the GPU, which Bungie praised for being very powerful. The CPU is just not enough to process the massive amount of simulations that Destiny 2 pumps out.

“Destiny’s simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and it’s part of the Destiny magic, like that, like 30 seconds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like five, six, seven other players in a public event; that is incredibly intensive for hardware.”

There was no mention of Project Scorpio and as to whether its improvements over PlayStation 4 Pro could result in higher frame-rates. It is likely that Bungie will stick to the capped 30 FPS threshold for Destiny 2.

Destiny 2 is out September 8 on PS4, and Xbox One. The PC version does not yet have a firm release date.