The original Destiny released in 2014 to stellar reviews and was able to quickly garner a tremendous following. However, the surging popularity weighed badly on both the developer and publisher. Neither was able to satisfy the hungry consumers, leading to a rather dry spell in the last years of the game.

This is nothing surprising for the players but now, Activision has opened up about what went wrong with the original Destiny and how it will not be repeated for the sequel.

Speaking with Games Industry, publishing chief executive officer Eric Hirshberg admitted that the development team was simply taken by surprise by the community’s “appetite” for more content. Even though Bungie tried to quell that hunger with several expansion packs, it could no keep up with the demand.

“I have not been happy with the cadence [of new content],” said Hirshberg. “We got a lot right with Destiny 1, but one of the things we didn’t do was keep up with the demand for new content. I feel like that, as great as [DLC packs] The Dark Below, House of Wolves, The Taken King, and Rise of Iron all are, clearly there was appetite for more.”

To make sure that history does not repeat itself, Activision has put to work a number of studios alongside Bungie on nothing but producing more content for Destiny 2. This includes High Moon Studios and Vicarious Visions. According to the publisher, having a larger workforce this time around will ensure a “robust pipeline of content in the ecosystem” of the sequel.

Destiny 2 is scheduled to release on September 6 for PlayStation 4 and Xbox One. The PC version arrives later on October 24. A beta for those who pre-order will begin on July 18 for PlayStation 4, July 19 for Xbox One, and late August for PC.