The save-system is being overhauled for No Man’s Sky to make it easier for players to manage their numerous saves between different game modes.
According to recently released patch notes, update 1.38 will add five save slots to the game. Selecting an empty slot will ask players to select the game mode before starting a new game. In addition, there is no limit to how many saves a particular game mode can have.
Note that each save slot will also feature two sub slots: one for auto saves and the other for manual saves. The latter is triggered at save points the player builds or by interacting with beacons, while the former happens whenever the player exits their ship or claims a base.
Following the update, all existing save files will be mapped to the five aforementioned slots.
New save system
- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game–one for automatic saves and one for manual saves.
- Automatic saves occur when exiting your ship, dying, purchasing a Freighter or claiming a base
- Manual saves occur when interacting with a save point (these can be built from the build menu), or a beacon found on planet surfaces
- Starting a new game with no existing saves will take you directly to mode select
Elsewhere in the notes, the temperatures on dead planets have received a wider range and weather effects during flight will also vary in intensity depending on the altitude. Additionally, pirates can now show up sooner after entering some systems, and hazard protection is provided when near trade outposts.
The update is already out for PlayStation 4 and PC. It should start downloading automatically if you have not went back into No Man’s Sky to explore for quite some time.